Uncategorized
Seeker Credits
Seeker the Role Playing Game was written and designed by Brian St.Claire-King Cover by Jason Juta Art by Eric Williams, Gerasimos Kolokas and Mike Mumah Game Design Assistance by Nick Agrall Consultation by Allon Mureinik Copyright © 2012 by Vajra Enterprises
The SciFi School of Politics
Someday I expect someone to accuse me of writing fiction and RPGs that are nothing but propaganda in furtherance of some political ideology. I’ve prepared a response for the day I stand accused, and because I’m not a patient sort of fellow, I’ll go ahead and give my response now: I do not create fictional … Read moreThe SciFi School of Politics
Organic Rule Components
ORC is a Role Playing Game rules system. ORC character creation is fairly crunchy, but its crunchy for a reason. The rules are primarily meant to model physics and biology. ORC gameplay is easy to learn and quick to use. All rules work from the same basic mechanic. The rules can scale from light to … Read moreOrganic Rule Components
ORC: Why is it Crunchy?
Vajra games are not generic-genre games. Fates Worse Than Death is not “here’s a generic cyberpunk game where you can do anything you could in standard-cyberpunk-world.” It’s a very specific setting with very specific differences from standard cyberpunk. Now, I’m not trying to denigrate generic-cyberpunk, but if you’re trying to GM generic cyberpunk you don’t need me … Read moreORC: Why is it Crunchy?
ORC: Why Character Classes
Some people dislike character classes because they say they are too restrictive. I don’t think character classes, if they are done right, need to be “restrictive.” I know that character classes have been done poorly in the past, but that’s no reason to discriminate against something with great potential. First off, non-character class systems often … Read moreORC: Why Character Classes
Organic Rule Components: Design Philosophy
From a post to Burn Immediately. I’d like to talk a little bit about the philosophy behind the ORC rules. I don’t expect anyone to agree with the philosophy, but I’d rather have people who don’t like the rules to think that it was because I have a different philosophy than because I have no … Read moreOrganic Rule Components: Design Philosophy
Creating Character Classes in ORC
ORC is the Creative Commons licensed role playing game rules of Fates Worse Than Death, Tibet, In Dark Alleys and other great games. Step One: Come up with the concepts for each class, including what they tend to be good at and tend to be bad at. For instance, in a highschool RPG, the classes … Read moreCreating Character Classes in ORC
Retailer Support
Ordering Our Products Contact us at creative [at] vajraenterprises [dawt] com for information about ordering via game distributors. Name ISBN QC Cat# pages MSRP Available In Stock? Fates Worse Than Death 0-9713095-0-7 VAJ001 464 softbound $35.95 US Feb 04 Yes Tibet the RPG 0-9713095-1-5 VAJ002 224 softbound $29.95 US July 04 Yes Behind the Eyes … Read moreRetailer Support
In Dark Alleys Episodes From the Vajra Enterprises Fiction Podcast
Episode 2: Vent http://www.vajraenterprises.com/podcasts/Vajra_Enterprises_Fiction_Podcast_002_Vent.mp3 Episode 6: Room in My Head http://www.vajraenterprises.com/podcasts/Vajra_Enterprises_Fiction_Podcast_006_Room_in_my_Head.mp3 Episode 14: Narrative Character Class Test http://www.vajraenterprises.com/podcasts/Vajra_Enterprises_Fiction_Podcast_014_In_Dark_Alleys_Narrative_Character_Class_Test.mp3