{"id":1081,"date":"2024-03-23T20:18:52","date_gmt":"2024-03-23T20:18:52","guid":{"rendered":"https:\/\/vajraenterprises.com\/new\/?p=1081"},"modified":"2024-03-23T20:18:57","modified_gmt":"2024-03-23T20:18:57","slug":"vajra-game-graveyard-suicide-high-school","status":"publish","type":"post","link":"https:\/\/vajraenterprises.com\/new\/?p=1081","title":{"rendered":"Vajra Game Graveyard: Suicide High School"},"content":{"rendered":"\n<p><em>Vajra Game Graveyard is a series of write-ups of games and game settings that we wanted to make, but that (most likely) will never be made.\u00a0 If you\u2019re reading this and have a strong desire to help one of these dead game ideas become reality, email creative [aht] vajraenterprises [dot] com.<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"771\" height=\"1024\" src=\"https:\/\/vajraenterprises.com\/new\/wp-content\/uploads\/2024\/03\/Suicide-High-School-AI-cover-771x1024.jpg\" alt=\"\" class=\"wp-image-1082\" srcset=\"https:\/\/vajraenterprises.com\/new\/wp-content\/uploads\/2024\/03\/Suicide-High-School-AI-cover-771x1024.jpg 771w, https:\/\/vajraenterprises.com\/new\/wp-content\/uploads\/2024\/03\/Suicide-High-School-AI-cover-226x300.jpg 226w, https:\/\/vajraenterprises.com\/new\/wp-content\/uploads\/2024\/03\/Suicide-High-School-AI-cover-768x1020.jpg 768w, https:\/\/vajraenterprises.com\/new\/wp-content\/uploads\/2024\/03\/Suicide-High-School-AI-cover-1157x1536.jpg 1157w, https:\/\/vajraenterprises.com\/new\/wp-content\/uploads\/2024\/03\/Suicide-High-School-AI-cover-1543x2048.jpg 1543w, https:\/\/vajraenterprises.com\/new\/wp-content\/uploads\/2024\/03\/Suicide-High-School-AI-cover.jpg 1856w\" sizes=\"auto, (max-width: 771px) 100vw, 771px\" \/><\/figure>\n\n\n\n<p><strong>Setting Concept<\/strong><\/p>\n\n\n\n<p>An urban legend in a run-down urban high school tells students that if they go into a certain bathroom and say \u201cBloody Mary how will I die?\u201d three times, Bloody Mary will appear in the mirror and start writing the cause of one\u2019s death.&nbsp; Breaking the mirror before she can finish means the teen will thereafter be immune from dying from that cause.&nbsp; Those who enact this ritual find that dying from that particular thing means that they awake the previous morning, given a do-over to relive the day that they died.<\/p>\n\n\n\n<p><strong>Heroes<\/strong><\/p>\n\n\n\n<p>The teens who have gained this power call themselves \u201cdaybreakers.\u201d&nbsp; While some daybreakers use their powers for personal gain (e.g. to gamble on sporting events, or commit sadistic acts and wipe people\u2019s memory of them), the heroes are those who have chosen to use it to prevent tragedies.&nbsp; When something bad happens, a daybreaker volunteers to \u201ckill\u201d themselves so that the daybreakers will relive the day and try to prevent that tragedy.&nbsp; When a day is re-lived, all daybreakers are aware that the day is being re-lived, which creates a sense of community.<\/p>\n\n\n\n<p><strong>Antagonists<\/strong><\/p>\n\n\n\n<p>The mundane humans that cause all the day-to-day tragedies that daybreakers rewind time to try to prevent.&nbsp; Evil daybreakers.&nbsp; Bloody Mary, who wants revenge on daybreakers for using her.&nbsp; A secret cult of people (including many high school teachers and administrators) who have been given power by Bloody Mary and do her bidding.<\/p>\n\n\n\n<p><strong>Themes<\/strong><\/p>\n\n\n\n<p>What might happen in the mind of a teen to make them take the terrible risk of personal harm associated with becoming a daybreaker.&nbsp; Overcoming fear.&nbsp; Figurative and literal self-sacrifice to help others.&nbsp; The challenges common to being a teen, such as figuring out who you are, and seeking independence from parents.<\/p>\n\n\n\n<p><strong>Aesthetics<\/strong><\/p>\n\n\n\n<p>The architecture and decor of a huge, old, run-down high school.&nbsp; Urban legends and the aesthetics of urban-legend-themed horror.<\/p>\n\n\n\n<p><strong>Mechanics<\/strong><\/p>\n\n\n\n<p>Choosing the cause of death that restarts one\u2019s day would need to be a step in character generation.&nbsp; Since a lot of gameplay will revolve around whether or not players are able to \u201ckill\u201d themselves in particular ways, additional guidance as to various causes of death will be needed.&nbsp; For instance, how does a GM determine if a character could stab themselves to death with a nail?&nbsp; Another mechanic will reflect the weird things that start to happen around daybreakers when they\u2019ve relived the same day more than once (phenomena which are always related to the cause of death that they are immune from).<\/p>\n\n\n\n<p><strong>Research Needed<\/strong><\/p>\n\n\n\n<p>Architecture of large, old school buildings.&nbsp; The biomechanical aspects of various forms of death.<\/p>\n\n\n\n<p><strong>Challenges<\/strong><\/p>\n\n\n\n<p>It will be important to not promote or romanticize actual suicide, or give anyone the impression that we are doing so.\u00a0 The title of the game would likely have to be changed.<\/p>\n\n\n\n<p><em>P.S. We don\u2019t use AI generated art in our games, but we have just for the Vajra Game Graveyard series.\u00a0 You can read more about our position on AI generated art here.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vajra Game Graveyard is a series of write-ups of games and game settings that we wanted to make, but that (most likely) will never be made.\u00a0 If you\u2019re reading this and have a strong desire to help one of these dead game ideas become reality, email creative [aht] vajraenterprises [dot] com. Setting Concept An urban &#8230; <a title=\"Vajra Game Graveyard: Suicide High School\" class=\"read-more\" href=\"https:\/\/vajraenterprises.com\/new\/?p=1081\">Read more<span class=\"screen-reader-text\">Vajra Game Graveyard: Suicide High School<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1081","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v14.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\r\n<title>Vajra Game Graveyard: Suicide High School - Vajra Enterprises<\/title>\r\n<meta name=\"robots\" content=\"index, follow\" \/>\r\n<meta name=\"googlebot\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\r\n<meta name=\"bingbot\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\r\n<link rel=\"canonical\" href=\"https:\/\/vajraenterprises.com\/new\/?p=1081\" \/>\r\n<meta property=\"og:locale\" content=\"en_US\" \/>\r\n<meta property=\"og:type\" content=\"article\" \/>\r\n<meta property=\"og:title\" content=\"Vajra Game Graveyard: Suicide High School - Vajra Enterprises\" \/>\r\n<meta property=\"og:description\" content=\"Vajra Game Graveyard is a series of write-ups of games and game settings that we wanted to make, but that (most likely) will never be made.\u00a0 If you\u2019re reading this and have a strong desire to help one of these dead game ideas become reality, email creative [aht] vajraenterprises [dot] com. 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